#include <bits/stdc++.h>
#define ll long long
#define inf 0x3f3f3f3f
#define re register
#define pii pair<int,int>
#define fi first
#define se second
#define N 502000
using namespace std;
struct edge{
int to,next;
}e[N<<1];
const int mo=1000000007;
inline int read(){
int x=0,w=0;char ch=getchar();
while (!isdigit(ch))w|=ch=='-',ch=getchar();
while (isdigit(ch))x=(x<<1)+(x<<3)+ch-'0',ch=getchar();
return w?-x:x;
}
int n,head[N],cnt,c[N],tot;
pii ed[N];
void add(int u,int v){
e[++cnt].to=v;
e[cnt].next=head[u];
head[u]=cnt;
}
void dfs(int u,int fa){
for (int i=head[u];i;i=e[i].next){
int v=e[i].to;
if (v==fa)continue;
ed[++tot]=(pii){u,v};
dfs(v,u);
}
}
int ck(int l,int r){
int sum=0;
for (int i=1;i<=n;++i)c[i]=0;
for (int i=l;i<=r;++i)c[ed[i].fi]=c[ed[i].se]=1;
for (int i=1;i<=n;++i)sum+=c[i];
cout<<"? "<<sum;
for (int i=1;i<=n;++i)if (c[i])cout<<" "<<i;
cout<<endl;
int x;cin>>x;
return x;
}
signed main(){
n=read();int mx=0;
for (int i=1;i<n;++i){
int u=read(),v=read();
add(u,v);add(v,u);
}
dfs(1,0);
cout<<"? "<<n;
for (int i=1;i<=n;++i)cout<<" "<<i;cout<<endl;
cin>>mx;
int l=1,r=n-1,res;
while (l<=r){
int mid=(l+r)>>1;
if (ck(l,mid)==mx)r=mid-1,res=mid;
else l=mid+1,res=mid+1;
}
cout<<"! "<<ed[res].fi<<" "<<ed[res].se<<endl;
return 0;
}
1684A - Digit Minimization | 43B - Letter |
1017A - The Rank | 1698B - Rising Sand |
235A - LCM Challenge | 1075B - Taxi drivers and Lyft |
1562A - The Miracle and the Sleeper | 1216A - Prefixes |
1490C - Sum of Cubes | 868A - Bark to Unlock |
873B - Balanced Substring | 1401D - Maximum Distributed Tree |
1716C - Robot in a Hallway | 1688B - Patchouli's Magical Talisman |
99A - Help Far Away Kingdom | 622B - The Time |
1688C - Manipulating History | 1169D - Good Triple |
1675B - Make It Increasing | 588A - Duff and Meat |
1541B - Pleasant Pairs | 1626B - Minor Reduction |
1680A - Minimums and Maximums | 1713A - Traveling Salesman Problem |
1713B - Optimal Reduction | 1710A - Color the Picture |
1686B - Odd Subarrays | 251A - Points on Line |
427C - Checkposts | 1159A - A pile of stones |